A high-risk, high-reward, real-time resource management simulator; Rightsized Games' debut title.
Being aboard on the two-year adventure of creating this game from beginning to end, is to date by far the most invigorating time of my professional life. Doing the initial technical design of the map creation system together with a like-minded programmer was a joy. We divided the work into architecture and construction, where the architect's job was to produce a detailed plan for the constructor to follow. I shouldered the architect, where procedural generation of maps for the game's career mode became the majority of the work. Starting in 3D, I found myself going backwards to 2D and finally realizing it was a 1D problem, where the essential work was done. Conceiving and giving birth to that algorithm for producing a map layout according to the input criteria, especially connecting underground compartments with navigation buildings, was a feat I'm really proud of. A set dressing system was also memorable. Other than that I did some camera controls, visual effects, post-processing, prototyping of policies and events.
Techniques: C++, Unreal Engine 4.27
Platform: Windows
Team size: ~15 – 20
Time: 2022 – 2024; 2 years, 1 month
Developer: Rightsized Games
Publisher: Team17
Stores: Steam,
Epic Games Store